First steps at creating a tornado effect, inspired by Elden Ring. This post details the mesh creation in Houdini, the shader setup in UE5, and some Niagara tips. HIP included.
Read MoreA look at some of the particle systems used in the VR exploration game Sound Bender.
Read MoreA cheat sheet for how to analyze the performance of your game, as well as how these were used to improve our interactive experience Subaqua
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