Hi, Iām Matty
I am a VFX and technical artist, working in the video game industry. Currently, I am a Lead Unreal FX Artist, managing a team to create high-fidelity visuals for game trailers and TV series using Houdini, Niagara, shaders, blueprints, and more. I also have a background in VR development, creating prototypes, experiments, and data visualisations for clients. Using technical skills and ideas to create beautiful art is my passion.
Also, I have a love of photography!
my SKILLS
Programming languages: C++, C#, VEX, Java, JavaScript, Python, Matlab, HTML, CSS
Software: Unreal Engine, Houdini, Photoshop, Shotgrid, Perforce, SteamVR, Unity
My Work
Plastic Wax
Lead Unreal FX Artist: 2020-2023
Real-time Technical Artist: 2020
Freelance
Unity VR Developer: 2018-2022
my EDUCATION
UTS Animal Logic Academy
Master of Animation and Visualisation: 2019
University of Sydney
Bachelor of Information Technology
Major: Computer Science
Bachelor of Science
Majors: Physics, Computational Sciences
2013 - 2018